# Configuration file #################### # block #################### block { I:blockDiamond=2792 I:blockEmerald=2795 I:blockGold=2804 I:blockIron=2790 I:blockLapis=2794 I:blockLimestone=2762 I:blockLimestoneSlab.bottom=2764 I:blockLimestoneSlab.top=2807 I:blockLimestoneStairs.0=2816 I:blockLimestoneStairs.1=2817 I:blockLimestoneStairs.2=2818 I:blockLimestoneStairs.3=2819 I:blockLimestoneStairs.4=2820 I:blockLimestoneStairs.5=2821 I:blockLimestoneStairs.6=2822 I:blockLimestoneStairs.7=2823 I:blockMarble=2761 I:blockMarblePillar=2765 I:blockMarblePillarSlab.bottom=2766 I:blockMarblePillarSlab.top=2806 I:blockMarbleSlab.bottom=2763 I:blockMarbleSlab.top=2805 I:blockMarbleStairs.0=2808 I:blockMarbleStairs.1=2809 I:blockMarbleStairs.2=2810 I:blockMarbleStairs.3=2811 I:blockMarbleStairs.4=2812 I:blockMarbleStairs.5=2813 I:blockMarbleStairs.6=2814 I:blockMarbleStairs.7=2815 I:blockRedstone=2832 I:bookshelf=2837 I:carpet=2836 I:carpetFloor=2844 I:carpetNewFloor=2909 I:cloud=2842 I:concrete=2781 I:dirt=2839 I:factory=2843 I:factory2=2987 I:fenceIron=2802 I:fft=2835 I:glass=2788 I:hellrock=2797 I:holystone=2833 I:icePillar=2775 I:iceStairs.0=2824 I:iceStairs.1=2825 I:iceStairs.2=2826 I:iceStairs.3=2827 I:iceStairs.4=2828 I:iceStairs.5=2829 I:iceStairs.6=2830 I:iceStairs.7=2831 I:lavastone=2834 I:lightgem=2793 I:netherBrick=2796 I:newCarpet=2904 I:obsidian=2801 I:roadLine=2782 I:sandSnakestone=2784 I:sandStone=2789 I:sandstoneScribbles=2780 I:snakestone=2783 I:snakestoneObsidian=2785 I:stoneMoss=2798 I:stonebrick=2787 I:stonebricksmooth=2799 I:temple=2840 I:templeMossy=2841 I:thinGlass=2803 I:tyrian=2838 I:wood-birch=2779 I:wood-jungle=2537 I:wood-oak=2777 I:wood-spruce=2778 } #################### # general #################### general { # Changes pane rendering algorithm a bit. B:"Add panes"=true # Use alternative crafting recipe for the chisel B:"Alternative recipe"=false # Amount of limestone to generate in the world; use 0 for none I:"Worldgen limestone amount"=4 # Amount of marble to generate in the world; use 0 for none I:"Worldgen marble amount"=8 # Traversing concrete roads, players will acceleration to this velocity. For reference, normal running speed is about 0.28. Set to 0 to disable acceleration. D:"concrete velocity"=0.45 # Disable connected textures B:"disable connected textures"=false # Some blocks, like bookshelves and ice will not get overridden using "override vanilla blocks" setting. Set this to true to disable all overriding. B:"disable overriding blocks"=false # Reworks ice blocks to drop Ice shards when destroyed B:"ice drops ice shards"=true # Use old pillar textures B:"old pillar graphics"=false # If true, will override vanilla blocks with their chisel variations. If false, will create one new chiseled block for each vanilla block that can be chiseled. B:"override vanilla blocks"=false # Particle tick rate. Greater value = less particles. I:"particle tickrate"=1 # Make variations of blocks have the same name, and use the description in tooltip to distinguish them. B:"use block descriptions in tooltips"=true # Add a new tab in creative mode and put all blocks that work with chisel there. B:"use custom creative tab"=true } #################### # item #################### item { I:ballOMoss=7814 I:chisel=7811 I:cloudInABottle=7813 I:iceshard=7812 } #################### # tweaks #################### tweaks { # Unlocalized name of the block that, when burned, will produce concrete (examples: lightgem, stone) S:"concrete recipe block"=gravel }