# This is the main configuration file for MCPC+. # # If you need help with the configuration or have any questions related to MCPC, # join us at the IRC or drop by our forums and leave a post. # # IRC: #mcportcentral @ irc.esper.net ( http://webchat.esper.net/?channel=mcportcentral ) # Forums: http://http://www.mcportcentral.co.za/ # # Setting: logging.dump-heap-on-deadlock Default: false # Dump the heap in the event of a deadlock (helps to debug the deadlock) # Setting: settings.override-tile-ticks Default: false # Global setting to override tile entity tick intervals # Setting: world-settings.default.infinite-water-source Default: true # Vanilla water source behavior - is infinite # Setting: logging.entity-collision-checks Default: false # Whether to log entity collision/count checks # Setting: settings.dump-materials Default: false # Dumps all materials with their corresponding id's # Setting: logging.dump-chunks-on-deadlock Default: false # Dump chunks in the event of a deadlock (helps to debug the deadlock) # Setting: logging.chunk-unload Default: false # Log when chunks are unloaded (dev) # Setting: logging.warn-place-no-tileentity Default: true # Warn when a mod requests tile entity from a block that doesn't support one # Setting: logging.world-leak-debug Default: false # Log worlds that appear to be leaking (buggy) # Setting: settings.entity-bounding-box-max-size Default: 1000 # Max size of an entity's bounding box before removing it (either being too large or bugged and 'moving' too fast) # Setting: logging.chunk-load Default: false # Log when chunks are loaded (dev) # Setting: logging.detailed-logging Default: false # Add stack traces to dev logging # Setting: logging.entity-count-warn-size Default: 0 # Number of entities in one dimension logging a warning. Set to 0 to disable # Setting: settings.chunk-gc-grace-period Default: 0 # Grace period on a loaded chunk before we try to unload it # Setting: logging.collision-warn-size Default: 200 # Number of colliding entities in one spot before logging a warning. Set to 0 to disable # Setting: logging.disabled-warnings Default: false # Disable warning messages to server admins # Setting: settings.load-chunk-on-forge-tick Default: false # Forces Chunk Loading during Forge Server Tick events # Setting: logging.entity-death Default: false # Log when an entity is destroyed (dev) # Setting: fake-players.do-login Default: false # Raise login events for fake players # Setting: logging.dump-threads-on-warn Default: false # Dump the the server thread on deadlock warning (delps to debug the deadlock) # Setting: logging.entity-speed-removal Default: false # Whether to log entity removals due to speed # Setting: logging.entity-spawn Default: false # Log when living entities are spawned (dev) # Setting: debug.thread-contention-monitoring Default: false # Set true to enable Java's thread contention monitoring for thread dumps # Setting: settings.check-entity-max-speeds Default: false # Removes any entity that exceeds max speed. # Setting: settings.load-chunk-async Default: true # Allow chunks to be loaded async (note: this does not force chunks to load async!) # Setting: world-settings.default.flowing-lava-decay Default: false # Lava behaves like vanilla water when source block is removed # Setting: settings.entity-max-speed Default: 100 # Square of the max speed of an entity before removing it # Setting: settings.check-entity-bounding-boxes Default: false # Removes an entity that exceeds the max bounding box size. # Setting: settings.load-chunk-on-request Default: true # Forces Chunk Loading on 'Provide' requests (speedup for mods that don't check if a chunk is loaded # Setting: logging.tick-intervals Default: false # Log when skip interval handlers are ticked # Setting: logging.entity-despawn Default: false # Log when living entities are despawned (dev) # Setting: logging.connection Default: false # Log connections # Setting: plugin-settings.default.remap-plugin-file Default: false # Remap the plugin file (dev) logging: dump-heap-on-deadlock: false entity-collision-checks: false dump-chunks-on-deadlock: false chunk-unload: false warn-place-no-tileentity: true world-leak-debug: false chunk-load: false detailed-logging: false entity-count-warn-size: '0' collision-warn-size: '200' disabled-warnings: false entity-death: false dump-threads-on-warn: false entity-speed-removal: false entity-spawn: false tick-intervals: false entity-despawn: false connection: false settings: override-tile-ticks: false dump-materials: false entity-bounding-box-max-size: '1000' chunk-gc-grace-period: '0' load-chunk-on-forge-tick: false check-entity-max-speeds: false load-chunk-async: true entity-max-speed: '100' check-entity-bounding-boxes: false load-chunk-on-request: true world-settings: default: infinite-water-source: true flowing-lava-decay: false despawn-immediate: true worldgen-Chisel-MarbleWorldGenerator: true fake-players: do-login: false debug: thread-contention-monitoring: false plugin-settings: default: remap-plugin-file: false custom-class-loader: true debug: false use-guava10: true remap-nms-v1_6_R3: true remap-nms-v1_6_R2: true remap-nms-v1_6_R1: true remap-nms-v1_5_R3: true remap-nms-v1_5_R2: true remap-nms-v1_5_R1: true remap-nms-v1_4_R1: true remap-nms-v1_4_6: true remap-nms-pre: 'false' remap-obc-v1_6_R3: false remap-obc-v1_6_R2: false remap-obc-v1_6_R1: false remap-obc-v1_5_R3: true remap-obc-v1_5_R2: true remap-obc-v1_5_R1: true remap-obc-v1_4_R1: false remap-obc-v1_4_6: false remap-obc-pre: false global-inheritance: true plugin-inheritance: true remap-reflect-field: true remap-reflect-class: true remap-allow-future: false config-version: 1 tick-intervals: parachute-common-AADTickHandler: 1 universalelectricity-core-net-NetworkTickHandler: 1 co-uk-flansmods-common-ServerTickHandler: 1 co-uk-flansmods-common-CommonTickHandler: 1 mods-UpdateChecker-UpdateChecker: 1 mods-TeeLuk-SpecialArmor-common-ServerTickHandler: 1 world-environment-settings: normal: keep-world-loaded: true nether: keep-world-loaded: true the_end: keep-world-loaded: false