Default configuration serveur Build NG RED
This commit is contained in:
506
config/ngelectricity.cfg
Executable file
506
config/ngelectricity.cfg
Executable file
@@ -0,0 +1,506 @@
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# Configuration file
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####################
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# alarm
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####################
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alarm {
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I:"Block ID"=3573
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}
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####################
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# converter
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####################
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converter {
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I:"Block ID"=3588
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}
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####################
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# crystal
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####################
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crystal {
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I:"Chance to drop on meteor"=10
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}
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####################
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# customwire
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####################
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customwire {
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I:"Block ID"=3579
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}
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####################
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# ecotron
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####################
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ecotron {
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I:"Block ID"=3576
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I:"Transformation Rat"=2
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# Transform rate per second
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I:"Transformation Rate"=2
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# List of whitelisted item IDs
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S:Whitelist <
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1830
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1831
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1832
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1833
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1834
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1835
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1836
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1837
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1838
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1839
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1840
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1841
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1842
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1843
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1844
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1845
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1846
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1847
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1848
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1849
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1850
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1851
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1852
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1853
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1854
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1855
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1856
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1857
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1860
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1861
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1862
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1863
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1864
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1865
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1866
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3679
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3680
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3681
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3682
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3683
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3685
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3686
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3687
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3689
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3690
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3707
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3708
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3709
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3710
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3711
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3712
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3713
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3714
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3715
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3716
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3717
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3718
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3719
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3720
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3721
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3722
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3723
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3737
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3748
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3856
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3857
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3858
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3859
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3860
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3861
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3862
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3863
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11056
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11057
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11058
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11059
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11064
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11065
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11066
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11067
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11090
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11091
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11092
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11093
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11094
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11095
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11096
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11097
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11060
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11061
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11062
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11063
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5376
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5377
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5378
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5379
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5380
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5397
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5472
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5473
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5474
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5475
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6286
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6287
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6288
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6289
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6290
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6318
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6319
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6320
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6321
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10163
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10164
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10165
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10166
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10167
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10168
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10169
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10170
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10171
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10141
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10142
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10143
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10144
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10145
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10146
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10147
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10148
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10149
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>
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}
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####################
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# fishfeeder
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####################
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fishfeeder {
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# Seconds between 2 spawn of entity
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I:"Spawn Interval"=20
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}
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####################
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# incinerator
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####################
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incinerator {
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# List of blacklisted item IDs
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S:Blacklist <
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2780
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2789
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2784
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24
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12
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2
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3
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2839
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>
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I:"Block ID"=3570
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}
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####################
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# incubator
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####################
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incubator {
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I:"Block ID"=3572
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# The amount of entity spawn per minute
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I:"Spawn Rate"=5
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}
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####################
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# inverter
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####################
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inverter {
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I:"Block ID"=3589
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}
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####################
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# lightmedieval
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####################
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lightmedieval {
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I:"Block ID"=3584
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}
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####################
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# lightmedievaloff
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####################
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lightmedievaloff {
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I:"Block ID"=3584
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}
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####################
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# lightmedievalon
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####################
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lightmedievalon {
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I:"Block ID"=3585
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}
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####################
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# lightmodern
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####################
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lightmodern {
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I:"Block ID"=3585
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}
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####################
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# lightmodernoff
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####################
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lightmodernoff {
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I:"Block ID"=3586
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}
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####################
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# lightmodernon
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####################
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lightmodernon {
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I:"Block ID"=3587
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}
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####################
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# meter
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####################
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meter {
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I:"Block ID"=3571
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}
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####################
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# ocean_collector
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####################
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ocean_collector {
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I:"Chance to collect a clay on a sand block"=50
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}
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####################
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# oilgenerator
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####################
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oilgenerator {
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# Transform rate per second
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I:"Transformation Rate"=4
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}
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####################
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# oilpump
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####################
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oilpump {
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# Fill rate per second
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I:"Fill Rate"=2
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}
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####################
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# pump
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####################
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pump {
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I:"Block ID"=3578
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I:"Salt Interval Second"=30
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}
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####################
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# repair
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####################
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repair {
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# List of blacklisted item IDs
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S:Blacklist <
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19488
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19487
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23800
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23802
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23804
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23806
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23808
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23810
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23812
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23814
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23816
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23818
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23820
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23822
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23824
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23826
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23828
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23820
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23832
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23834
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23836
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23838
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23840
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23842
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23844
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23846
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23849
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23863
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23864
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10135
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23856
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11076
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>
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I:"Block ID"=3575
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# Repair rate per second
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I:"Repair Rate"=2
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}
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####################
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# roller
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####################
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roller {
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I:"Block ID"=3595
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I:"BlockDouble ID"=3596
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I:"BlockSlab ID"=3595
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}
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####################
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# rollercharger
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####################
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rollercharger {
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I:"Block ID"=3597
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}
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####################
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# switch
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####################
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switch {
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I:"Block ID"=3574
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}
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####################
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# tiber
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####################
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tiber {
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I:"Chance to drop on meteor"=10
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}
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####################
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# upgrades
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####################
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upgrades {
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S:upgrade_consumption_0=§8Code: U420
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S:upgrade_consumption_1=§a-10% consommation
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S:upgrade_consumption_bonus=0.9f
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S:upgrade_consumption_number=U420
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S:upgrade_double_loot_0=§8Code: U450
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S:upgrade_double_loot_1=§a20% de chance de double loot
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S:upgrade_double_loot_2=§c+10% consommation
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S:upgrade_double_loot_bonus=0.2f
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S:upgrade_double_loot_malus=1.1f
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S:upgrade_double_loot_number=U450
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S:upgrade_durability_0=§8Code: U460
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S:upgrade_durability_1=§a+20% durabilité
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S:upgrade_heat_0=§8Code: U400
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S:upgrade_heat_1=§a+20% temps de chauffe
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S:upgrade_heat_2=§c+5% consommation
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S:upgrade_heat_bonus=0.8f
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S:upgrade_heat_malus=1.05f
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S:upgrade_heat_number=U400
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S:upgrade_heat_redstone_0=§8Code: U410
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S:upgrade_heat_redstone_1=§aSignal redstone à 70% de chauffe
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S:upgrade_heat_redstone_number=U410
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S:upgrade_production_0=§8Code: U430
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S:upgrade_production_1=§a+20% production
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S:upgrade_production_bonus=1.2f
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S:upgrade_production_number=U430
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S:upgrade_production_speed_0=§8Code: U440
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S:upgrade_production_speed_1=§a+30% vitesse de production
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S:upgrade_production_speed_2=§c+10% consommation
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S:upgrade_production_speed_bonus=0.7f
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S:upgrade_production_speed_malus=1.1f
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S:upgrade_production_speed_number=U440
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}
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####################
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# wirebirchcamo
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####################
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wirebirchcamo {
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I:"Block ID"=3583
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}
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####################
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# wirefactory
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####################
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wirefactory {
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I:"Block ID"=3582
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}
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####################
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# wirefuturistic
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####################
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wirefuturistic {
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I:"Block ID"=3581
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}
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####################
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# wiremodern
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####################
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wiremodern {
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I:"Block ID"=3580
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}
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####################
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# wirewoodcamo
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####################
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wirewoodcamo {
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I:"Block ID"=3579
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}
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Reference in New Issue
Block a user