Default configuration serveur Build NG RED
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154
config/Chisel.cfg
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154
config/Chisel.cfg
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# Configuration file
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####################
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# block
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####################
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block {
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I:blockDiamond=2792
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I:blockEmerald=2795
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I:blockGold=2804
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I:blockIron=2790
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I:blockLapis=2794
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I:blockLimestone=2762
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I:blockLimestoneSlab.bottom=2764
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I:blockLimestoneSlab.top=2807
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I:blockLimestoneStairs.0=2816
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I:blockLimestoneStairs.1=2817
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I:blockLimestoneStairs.2=2818
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I:blockLimestoneStairs.3=2819
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I:blockLimestoneStairs.4=2820
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I:blockLimestoneStairs.5=2821
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I:blockLimestoneStairs.6=2822
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I:blockLimestoneStairs.7=2823
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I:blockMarble=2761
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I:blockMarblePillar=2765
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I:blockMarblePillarSlab.bottom=2766
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I:blockMarblePillarSlab.top=2806
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I:blockMarbleSlab.bottom=2763
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I:blockMarbleSlab.top=2805
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I:blockMarbleStairs.0=2808
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I:blockMarbleStairs.1=2809
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I:blockMarbleStairs.2=2810
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I:blockMarbleStairs.3=2811
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I:blockMarbleStairs.4=2812
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I:blockMarbleStairs.5=2813
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I:blockMarbleStairs.6=2814
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I:blockMarbleStairs.7=2815
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I:blockRedstone=2832
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I:bookshelf=2837
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I:carpet=2836
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I:carpetFloor=2844
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I:carpetNewFloor=2909
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I:cloud=2842
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I:concrete=2781
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I:dirt=2839
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I:factory=2843
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I:factory2=2987
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I:fenceIron=2802
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I:fft=2835
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I:glass=2788
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I:hellrock=2797
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I:holystone=2833
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I:icePillar=2775
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I:iceStairs.0=2824
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I:iceStairs.1=2825
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I:iceStairs.2=2826
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I:iceStairs.3=2827
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I:iceStairs.4=2828
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I:iceStairs.5=2829
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I:iceStairs.6=2830
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I:iceStairs.7=2831
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I:lavastone=2834
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I:lightgem=2793
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I:netherBrick=2796
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I:newCarpet=2904
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I:obsidian=2801
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I:roadLine=2782
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I:sandSnakestone=2784
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I:sandStone=2789
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I:sandstoneScribbles=2780
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I:snakestone=2783
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I:snakestoneObsidian=2785
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I:stoneMoss=2798
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I:stonebrick=2787
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I:stonebricksmooth=2799
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I:temple=2840
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I:templeMossy=2841
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I:thinGlass=2803
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I:tyrian=2838
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I:wood-birch=2779
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I:wood-jungle=2537
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I:wood-oak=2777
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I:wood-spruce=2778
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}
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####################
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# general
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####################
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general {
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# Changes pane rendering algorithm a bit.
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B:"Add panes"=true
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# Use alternative crafting recipe for the chisel
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B:"Alternative recipe"=false
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# Amount of limestone to generate in the world; use 0 for none
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I:"Worldgen limestone amount"=4
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# Amount of marble to generate in the world; use 0 for none
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I:"Worldgen marble amount"=8
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# Traversing concrete roads, players will acceleration to this velocity. For reference, normal running speed is about 0.28. Set to 0 to disable acceleration.
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D:"concrete velocity"=0.45
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# Disable connected textures
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B:"disable connected textures"=false
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# Some blocks, like bookshelves and ice will not get overridden using "override vanilla blocks" setting. Set this to true to disable all overriding.
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B:"disable overriding blocks"=false
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# Reworks ice blocks to drop Ice shards when destroyed
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B:"ice drops ice shards"=true
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# Use old pillar textures
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B:"old pillar graphics"=false
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# If true, will override vanilla blocks with their chisel variations. If false, will create one new chiseled block for each vanilla block that can be chiseled.
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B:"override vanilla blocks"=false
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# Particle tick rate. Greater value = less particles.
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I:"particle tickrate"=1
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# Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
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B:"use block descriptions in tooltips"=true
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# Add a new tab in creative mode and put all blocks that work with chisel there.
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B:"use custom creative tab"=true
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}
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####################
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# item
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####################
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item {
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I:ballOMoss=7814
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I:chisel=7811
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I:cloudInABottle=7813
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I:iceshard=7812
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}
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####################
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# tweaks
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####################
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tweaks {
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# Unlocalized name of the block that, when burned, will produce concrete (examples: lightgem, stone)
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S:"concrete recipe block"=gravel
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}
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