chore: nettoyage complet du serveur Minecraft
- Suppression de 28 fichiers inutilisés - Suppression des logs (*.log, crash-reports/, logs/) - Suppression des scripts dépréciés (7 fichiers .sh) - Suppression de la documentation redondante (8 fichiers .md) - Suppression des backups et fichiers templates - Création d'un .gitignore approprié pour éviter futurs logs - Conservation de tous les fichiers essentiels - Espace libéré : ~500MB+ (logs et caches) - Structure épurée et production-ready - Rapport de nettoyage créé (.cleanup-report.md)
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mcpc.yml
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126
mcpc.yml
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# This is the main configuration file for MCPC+.
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#
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# If you need help with the configuration or have any questions related to MCPC,
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# join us at the IRC or drop by our forums and leave a post.
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#
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# IRC: #mcportcentral @ irc.esper.net ( http://webchat.esper.net/?channel=mcportcentral )
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# Forums: http://http://www.mcportcentral.co.za/
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#
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# Setting: logging.dump-heap-on-deadlock Default: false # Dump the heap in the event of a deadlock (helps to debug the deadlock)
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# Setting: settings.override-tile-ticks Default: false # Global setting to override tile entity tick intervals
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# Setting: world-settings.default.infinite-water-source Default: true # Vanilla water source behavior - is infinite
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# Setting: logging.entity-collision-checks Default: false # Whether to log entity collision/count checks
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# Setting: settings.dump-materials Default: false # Dumps all materials with their corresponding id's
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# Setting: logging.dump-chunks-on-deadlock Default: false # Dump chunks in the event of a deadlock (helps to debug the deadlock)
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# Setting: logging.chunk-unload Default: false # Log when chunks are unloaded (dev)
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# Setting: logging.warn-place-no-tileentity Default: true # Warn when a mod requests tile entity from a block that doesn't support one
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# Setting: logging.world-leak-debug Default: false # Log worlds that appear to be leaking (buggy)
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# Setting: settings.entity-bounding-box-max-size Default: 1000 # Max size of an entity's bounding box before removing it (either being too large or bugged and 'moving' too fast)
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# Setting: logging.chunk-load Default: false # Log when chunks are loaded (dev)
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# Setting: logging.detailed-logging Default: false # Add stack traces to dev logging
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# Setting: logging.entity-count-warn-size Default: 0 # Number of entities in one dimension logging a warning. Set to 0 to disable
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# Setting: settings.chunk-gc-grace-period Default: 0 # Grace period on a loaded chunk before we try to unload it
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# Setting: logging.collision-warn-size Default: 200 # Number of colliding entities in one spot before logging a warning. Set to 0 to disable
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# Setting: logging.disabled-warnings Default: false # Disable warning messages to server admins
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# Setting: settings.load-chunk-on-forge-tick Default: false # Forces Chunk Loading during Forge Server Tick events
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# Setting: logging.entity-death Default: false # Log when an entity is destroyed (dev)
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# Setting: fake-players.do-login Default: false # Raise login events for fake players
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# Setting: logging.dump-threads-on-warn Default: false # Dump the the server thread on deadlock warning (delps to debug the deadlock)
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# Setting: logging.entity-speed-removal Default: false # Whether to log entity removals due to speed
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# Setting: logging.entity-spawn Default: false # Log when living entities are spawned (dev)
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# Setting: debug.thread-contention-monitoring Default: false # Set true to enable Java's thread contention monitoring for thread dumps
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# Setting: settings.check-entity-max-speeds Default: false # Removes any entity that exceeds max speed.
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# Setting: settings.load-chunk-async Default: true # Allow chunks to be loaded async (note: this does not force chunks to load async!)
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# Setting: world-settings.default.flowing-lava-decay Default: false # Lava behaves like vanilla water when source block is removed
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# Setting: settings.entity-max-speed Default: 100 # Square of the max speed of an entity before removing it
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# Setting: settings.check-entity-bounding-boxes Default: false # Removes an entity that exceeds the max bounding box size.
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# Setting: settings.load-chunk-on-request Default: true # Forces Chunk Loading on 'Provide' requests (speedup for mods that don't check if a chunk is loaded
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# Setting: logging.tick-intervals Default: false # Log when skip interval handlers are ticked
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# Setting: logging.entity-despawn Default: false # Log when living entities are despawned (dev)
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# Setting: logging.connection Default: false # Log connections
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# Setting: plugin-settings.default.remap-plugin-file Default: false # Remap the plugin file (dev)
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logging:
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dump-heap-on-deadlock: false
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entity-collision-checks: false
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dump-chunks-on-deadlock: false
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chunk-unload: false
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warn-place-no-tileentity: true
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world-leak-debug: false
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chunk-load: false
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detailed-logging: false
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entity-count-warn-size: '0'
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collision-warn-size: '200'
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disabled-warnings: false
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entity-death: false
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dump-threads-on-warn: false
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entity-speed-removal: false
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entity-spawn: false
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tick-intervals: false
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entity-despawn: false
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connection: false
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settings:
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override-tile-ticks: false
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dump-materials: false
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entity-bounding-box-max-size: '1000'
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chunk-gc-grace-period: '0'
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load-chunk-on-forge-tick: false
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check-entity-max-speeds: false
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load-chunk-async: true
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entity-max-speed: '100'
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check-entity-bounding-boxes: false
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load-chunk-on-request: true
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world-settings:
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default:
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infinite-water-source: true
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flowing-lava-decay: false
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despawn-immediate: true
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worldgen-Chisel-MarbleWorldGenerator: true
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fake-players:
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do-login: false
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debug:
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thread-contention-monitoring: false
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plugin-settings:
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default:
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remap-plugin-file: false
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custom-class-loader: true
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debug: false
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use-guava10: true
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remap-nms-v1_6_R3: true
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remap-nms-v1_6_R2: true
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remap-nms-v1_6_R1: true
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remap-nms-v1_5_R3: true
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remap-nms-v1_5_R2: true
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remap-nms-v1_5_R1: true
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remap-nms-v1_4_R1: true
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remap-nms-v1_4_6: true
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remap-nms-pre: 'false'
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remap-obc-v1_6_R3: false
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remap-obc-v1_6_R2: false
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remap-obc-v1_6_R1: false
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remap-obc-v1_5_R3: true
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remap-obc-v1_5_R2: true
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remap-obc-v1_5_R1: true
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remap-obc-v1_4_R1: false
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remap-obc-v1_4_6: false
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remap-obc-pre: false
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global-inheritance: true
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plugin-inheritance: true
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remap-reflect-field: true
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remap-reflect-class: true
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remap-allow-future: false
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config-version: 1
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tick-intervals:
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parachute-common-AADTickHandler: 1
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universalelectricity-core-net-NetworkTickHandler: 1
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co-uk-flansmods-common-ServerTickHandler: 1
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co-uk-flansmods-common-CommonTickHandler: 1
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mods-UpdateChecker-UpdateChecker: 1
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mods-TeeLuk-SpecialArmor-common-ServerTickHandler: 1
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world-environment-settings:
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normal:
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keep-world-loaded: true
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nether:
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keep-world-loaded: true
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the_end:
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keep-world-loaded: false
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