# This is the main configuration file for MCPC+.
# 
# If you need help with the configuration or have any questions related to MCPC,
# join us at the IRC or drop by our forums and leave a post.
# 
# IRC: #mcportcentral @ irc.esper.net ( http://webchat.esper.net/?channel=mcportcentral )
# Forums: http://http://www.mcportcentral.co.za/
# 
# Setting: logging.dump-heap-on-deadlock Default: false   # Dump the heap in the event of a deadlock (helps to debug the deadlock)
# Setting: settings.override-tile-ticks Default: false   # Global setting to override tile entity tick intervals
# Setting: world-settings.default.infinite-water-source Default: true   # Vanilla water source behavior - is infinite
# Setting: logging.entity-collision-checks Default: false   # Whether to log entity collision/count checks
# Setting: settings.dump-materials Default: false   # Dumps all materials with their corresponding id's
# Setting: logging.dump-chunks-on-deadlock Default: false   # Dump chunks in the event of a deadlock (helps to debug the deadlock)
# Setting: logging.chunk-unload Default: false   # Log when chunks are unloaded (dev)
# Setting: logging.warn-place-no-tileentity Default: true   # Warn when a mod requests tile entity from a block that doesn't support one
# Setting: logging.world-leak-debug Default: false   # Log worlds that appear to be leaking (buggy)
# Setting: settings.entity-bounding-box-max-size Default: 1000   # Max size of an entity's bounding box before removing it (either being too large or bugged and 'moving' too fast)
# Setting: logging.chunk-load Default: false   # Log when chunks are loaded (dev)
# Setting: logging.detailed-logging Default: false   # Add stack traces to dev logging
# Setting: logging.entity-count-warn-size Default: 0   # Number of entities in one dimension logging a warning. Set to 0 to disable
# Setting: settings.chunk-gc-grace-period Default: 0   # Grace period on a loaded chunk before we try to unload it
# Setting: logging.collision-warn-size Default: 200   # Number of colliding entities in one spot before logging a warning. Set to 0 to disable
# Setting: logging.disabled-warnings Default: false   # Disable warning messages to server admins
# Setting: settings.load-chunk-on-forge-tick Default: false   # Forces Chunk Loading during Forge Server Tick events
# Setting: logging.entity-death Default: false   # Log when an entity is destroyed (dev)
# Setting: fake-players.do-login Default: false   # Raise login events for fake players
# Setting: logging.dump-threads-on-warn Default: false   # Dump the the server thread on deadlock warning (delps to debug the deadlock)
# Setting: logging.entity-speed-removal Default: false   # Whether to log entity removals due to speed
# Setting: logging.entity-spawn Default: false   # Log when living entities are spawned (dev)
# Setting: debug.thread-contention-monitoring Default: false   # Set true to enable Java's thread contention monitoring for thread dumps
# Setting: settings.check-entity-max-speeds Default: false   # Removes any entity that exceeds max speed.
# Setting: settings.load-chunk-async Default: true   # Allow chunks to be loaded async (note: this does not force chunks to load async!)
# Setting: world-settings.default.flowing-lava-decay Default: false   # Lava behaves like vanilla water when source block is removed
# Setting: settings.entity-max-speed Default: 100   # Square of the max speed of an entity before removing it
# Setting: settings.check-entity-bounding-boxes Default: false   # Removes an entity that exceeds the max bounding box size.
# Setting: settings.load-chunk-on-request Default: true   # Forces Chunk Loading on 'Provide' requests (speedup for mods that don't check if a chunk is loaded
# Setting: logging.tick-intervals Default: false   # Log when skip interval handlers are ticked
# Setting: logging.entity-despawn Default: false   # Log when living entities are despawned (dev)
# Setting: logging.connection Default: false   # Log connections
# Setting: plugin-settings.default.remap-plugin-file Default: false   # Remap the plugin file (dev)

logging:
  dump-heap-on-deadlock: false
  entity-collision-checks: false
  dump-chunks-on-deadlock: false
  chunk-unload: false
  warn-place-no-tileentity: true
  world-leak-debug: false
  chunk-load: false
  detailed-logging: false
  entity-count-warn-size: '0'
  collision-warn-size: '200'
  disabled-warnings: false
  entity-death: false
  dump-threads-on-warn: false
  entity-speed-removal: false
  entity-spawn: false
  tick-intervals: false
  entity-despawn: false
  connection: false
settings:
  override-tile-ticks: false
  dump-materials: false
  entity-bounding-box-max-size: '1000'
  chunk-gc-grace-period: '0'
  load-chunk-on-forge-tick: false
  check-entity-max-speeds: false
  load-chunk-async: true
  entity-max-speed: '100'
  check-entity-bounding-boxes: false
  load-chunk-on-request: true
world-settings:
  default:
    infinite-water-source: true
    flowing-lava-decay: false
    despawn-immediate: true
    worldgen-Chisel-MarbleWorldGenerator: true
fake-players:
  do-login: false
debug:
  thread-contention-monitoring: false
plugin-settings:
  default:
    remap-plugin-file: false
    custom-class-loader: true
    debug: false
    use-guava10: true
    remap-nms-v1_6_R3: true
    remap-nms-v1_6_R2: true
    remap-nms-v1_6_R1: true
    remap-nms-v1_5_R3: true
    remap-nms-v1_5_R2: true
    remap-nms-v1_5_R1: true
    remap-nms-v1_4_R1: true
    remap-nms-v1_4_6: true
    remap-nms-pre: 'false'
    remap-obc-v1_6_R3: false
    remap-obc-v1_6_R2: false
    remap-obc-v1_6_R1: false
    remap-obc-v1_5_R3: true
    remap-obc-v1_5_R2: true
    remap-obc-v1_5_R1: true
    remap-obc-v1_4_R1: false
    remap-obc-v1_4_6: false
    remap-obc-pre: false
    global-inheritance: true
    plugin-inheritance: true
    remap-reflect-field: true
    remap-reflect-class: true
    remap-allow-future: false
config-version: 1
tick-intervals:
  parachute-common-AADTickHandler: 1
  universalelectricity-core-net-NetworkTickHandler: 1
  co-uk-flansmods-common-ServerTickHandler: 1
  co-uk-flansmods-common-CommonTickHandler: 1
  mods-UpdateChecker-UpdateChecker: 1
  mods-TeeLuk-SpecialArmor-common-ServerTickHandler: 1
world-environment-settings:
  normal:
    keep-world-loaded: true
  nether:
    keep-world-loaded: true
  the_end:
    keep-world-loaded: false
