258 lines
8.9 KiB
Plaintext
258 lines
8.9 KiB
Plaintext
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# Load the image from the BGRT
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bgrt_image = Image("InnotexBootloarder.png");
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# Create a sprite of the BGRT
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bgrt_sprite = Sprite(bgrt_image);
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bgrt_sprite.SetPosition(
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(Window.GetWidth() / 2) - (bgrt_sprite.GetImage().GetWidth() / 2),
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(Window.GetHeight() / 2) - (bgrt_sprite.GetImage().GetHeight() / 2),
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1
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);
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#bgrt_sprite.SetPosition($BGRTLEFT$, $BGRTTOP$, 1);
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# Add your code here
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# Callbacks which can be hooked
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# Plymouth.SetBootProgressFunction: the callback function is called with two numbers, time spent booting so far and the progress (between 0 and 1) [IMPLEMENTED]
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# Plymouth.SetRootMountedFunction: the callback function is called when a new root is mounted
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# Plymouth.SetKeyboardInputFunction: the callback function is called with a string containing a new character entered on the keyboard
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# Plymouth.SetUpdateStatusFunction: the callback function is called with the new boot status string [IMPLEMENTED]
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# Plymouth.SetDisplayPasswordFunction: the callback function is called when the display should display a password dialogue. First arg is prompt string, the second is the number of bullets. [IMPLEMENTED]
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# Plymouth.SetDisplayQuestionFunction: the callback function is called when the display should display a question dialogue. First arg is prompt string, the second is the entry contents.
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# Plymouth.SetDisplayNormalFunction: the callback function is called when the display should return to normal
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# Plymouth.SetMessageFunction: the callback function is called when new message should be displayed. First arg is message to display. [IMPLEMENTED]
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fun refresh_callback ()
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{
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# Currently we do nothing here
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}
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Plymouth.SetRefreshFunction (refresh_callback);
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#----------------------------------------- Dialogue --------------------------------
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status = "normal";
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fun dialog_setup()
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{
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local.box;
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box.image = Image("box.png");
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box.sprite = Sprite(box.image);
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box.x = Window.GetWidth() * 0.50 - box.image.GetWidth ()/2;
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box.y = Window.GetHeight() * 0.75 - box.image.GetHeight()/2;
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box.z = 10000;
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box.sprite.SetPosition(box.x, box.y, box.z);
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global.dialog.box = box;
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global.dialog.bullet_image = Image("bullet.png");
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dialog_opacity (1);
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}
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fun dialog_opacity (opacity)
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{
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dialog.box.sprite.SetOpacity (opacity);
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for (index = 0; dialog.bullet[index]; index++)
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{
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dialog.bullet[index].sprite.SetOpacity(opacity);
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}
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}
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fun display_normal_callback ()
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{
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global.status = "normal";
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if (global.dialog)
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dialog_opacity (0);
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}
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fun display_password_callback (prompt, bullets)
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{
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global.status = "password";
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if (!global.dialog)
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dialog_setup();
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else
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dialog_opacity(1);
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for (index = 0; dialog.bullet[index] || index < bullets; index++)
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{
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if (!dialog.bullet[index])
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{
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dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
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dialog.bullet[index].x = dialog.box.x + 6 + index * dialog.bullet_image.GetWidth();
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dialog.bullet[index].y = dialog.box.y + dialog.box.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
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dialog.bullet[index].z = dialog.box.z + 1;
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dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
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}
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if (index < bullets)
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dialog.bullet[index].sprite.SetOpacity(1);
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else
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dialog.bullet[index].sprite.SetOpacity(0);
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}
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}
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Plymouth.SetDisplayNormalFunction(display_normal_callback);
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Plymouth.SetDisplayPasswordFunction(display_password_callback);
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#----------------------------------------- Progress Bar --------------------------------
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progress_box.image = Image("progress_box.png");
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progress_box.sprite = Sprite(progress_box.image);
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progress_box.x = Window.GetWidth() * 0.50 - progress_box.image.GetWidth() / 2;
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progress_box.y = Window.GetHeight() * 0.90 - progress_box.image.GetHeight() / 2;
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progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
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progress_bar.original_image = Image("progress_bar.png");
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progress_bar.sprite = Sprite();
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progress_bar.x = progress_box.x + progress_box.image.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2;
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progress_bar.y = progress_box.y + progress_box.image.GetHeight() / 2 - progress_bar.original_image.GetHeight() / 2;
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#progress_bar.y = Window.GetHeight() / 2 * 1.5 - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
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progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);
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fun progress_callback (duration, progress)
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{
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if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
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{
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progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress, progress_bar.original_image.GetHeight());
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progress_bar.sprite.SetImage (progress_bar.image);
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}
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}
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Plymouth.SetBootProgressFunction(progress_callback);
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#----------------------------------------- Quit --------------------------------
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fun quit_callback ()
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{
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}
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Plymouth.SetQuitFunction(quit_callback);
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#----------------------------------------- Message --------------------------------
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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fun message_callback (text)
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{
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# If you change this or the font below, also update the initramfs-hook to get them into your initramfs
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my_image = Image.Text(text, 1, 1, 1, 1, "Exo Regular 12");
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message_sprite.SetImage(my_image);
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# HCenter, VNearTop
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x = (Window.GetWidth() * 0.50) - (message_sprite.GetImage().GetWidth() / 2);
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y = (Window.GetHeight() * 0.05) - (message_sprite.GetImage().GetHeight() / 2);
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message_sprite.SetPosition(x, Math.Clamp(y, 1, Window.GetHeight()), 0);
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}
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Plymouth.SetMessageFunction(message_callback);
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#----------------------------------------- Message --------------------------------
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# If you change this or the font above, also update the initramfs-hook to get them into your initramfs
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FONT = "Quicksand Medium 24";
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NUM_SCROLL_LINES = 5;
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NUM_SCROLL_COLS = 60;
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test_str = "";
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for (i=0; i < NUM_SCROLL_COLS; i++) {
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test_str += "x";
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}
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LINE_WIDTH = Image.Text(test_str, 1, 1, 1, 1, FONT).GetWidth();
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LINE_HEIGHT = Image.Text(FONT, 1, 1, 1, 1, FONT).GetHeight();
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update_x = $BGRTLEFT$ + ( bgrt_sprite.GetImage().GetWidth() / 2 ) - ( LINE_WIDTH / 2);
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update_y = $BGRTTOP$ + ( bgrt_sprite.GetImage().GetHeight() + 10);
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STRT = Image.Text(".... ", 0.8, 0.8, 0.8, 1.0, FONT);
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GOOD = Image.Text(" OK ", 0.0, 1.0, 0.0, 1.0, FONT);
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FAIL = Image.Text("FAIL ", 1.0, 0.0, 0.0, 1.0, FONT);
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WARN = Image.Text("WARN ", 1.0, 1.0, 1.0, 1.0, FONT);
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INFO = Image.Text("INFO ", 0.0, 1.0, 1.0, 1.0, FONT);
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DONE = Image.Text("DONE ", 0.8, 0.8, 0.8, 1.0, FONT);
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status_width = Math.Max(STRT.GetWidth(), Math.Max(GOOD.GetWidth(), Math.Max(FAIL.Getwidth(), Math.Max(WARN.GetWidth(), Math.Max(INFO.GetWidth(), DONE.GetWidth())))));
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status_x = update_x - status_width;
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// Initialising text images and their positions
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for (i=0; i < NUM_SCROLL_LINES; i++) {
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lines[i] = "";
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message_sprite[i] = Sprite();
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message_sprite[i].SetPosition(update_x, update_y + (i * LINE_HEIGHT), 10000);
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status_sprite[i] = Sprite();
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status_sprite[i].SetPosition(status_x, update_y + (i * LINE_HEIGHT), 10000);
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}
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// From ubuntu-logo
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fun StringLength(string) {
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index = 0;
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str = String(string);
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while(str.CharAt(index)) index++;
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return index;
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}
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fun scroll_message_callback(text) {
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msg = String(text);
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noscroll = 0;
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if (msg.SubString(0,8) == "[status]") {
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msg = msg.SubString(8, StringLength(msg));
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noscroll = 1;
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if (msg == "0") {
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status_sprite[NUM_SCROLL_LINES - 1].SetImage(GOOD);
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} else if (msg == "255") {
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status_sprite[NUM_SCROLL_LINES - 1].SetImage(WARN);
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} else {
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status_sprite[NUM_SCROLL_LINES - 1].SetImage(FAIL);
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}
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} else if (msg.SubString(0,5) == "[...]") {
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msg = msg.SubString(7, StringLength(msg));
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noscroll = 1;
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status_sprite[NUM_SCROLL_LINES - 1].SetImage(STRT);
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} else if (msg.SubString(0,6) == "[info]") {
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msg = msg.SubString(6, StringLength(msg));
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noscroll = 0;
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status_sprite[NUM_SCROLL_LINES - 1].SetImage(INFO);
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} else if (msg.SubString(0,6) == "[done]") {
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msg = msg.SubString(6, StringLength(msg));
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noscroll = 0;
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status_sprite[NUM_SCROLL_LINES - 1].SetImage(DONE);
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} else if (msg.SubString(0,6) == "[fail]") {
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msg = msg.SubString(6, StringLength(msg));
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noscroll = 0;
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status_sprite[NUM_SCROLL_LINES - 1].SetImage(FAIL);
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}
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// Truncate the message if too long
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if (StringLength(msg) > NUM_SCROLL_COLS) {
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msg = msg.SubString(0, NUM_SCROLL_COLS - 3);
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msg += "...";
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}
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if (noscroll == 0) {
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// Shift message one up
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for (i = 0; i < NUM_SCROLL_LINES - 1; i++) {
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lines[i] = lines[i+1];
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}
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lines[i] = msg;
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// Re-positioning the msg images
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for (i = 0; i < NUM_SCROLL_LINES; i++) {
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if (i < NUM_SCROLL_LINES - 1) {
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message_sprite[i].SetImage(Image.Text(lines[i], 0.8, 0.8, 0.8, 0.8, FONT));
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} else {
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message_sprite[i].SetImage(Image.Text(lines[i], 1.0, 1.0, 1.0, 1.0, FONT));
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}
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status_sprite[i].SetImage(status_sprite[i+1].GetImage());
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}
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}
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}
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// Uncomment if you want the status messages
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#Plymouth.SetUpdateStatusFunction(scroll_message_callback);
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